Void Bastards’ balance of risk and reward is perfectly judged. The moment-to-moment tension of exploration, combat, and looting never lets up. Not that there’s ever time to stand still and admire the surroundings. It fittingly recalls how 1970’s Doctor Who would reuse and reconfigure small sets to create a larger sense of space. Lux Cruise vessels are decorated with plush furnishings, chandeliers, and ionic columns, with flavour added by the occasional robot maître d.īold changes in colour and lighting also make each ship feel different. Medical ships, for example, echo the design of Sevastopol Station in Alien: Isolation. In part, it’s a virtue of the universal truth that sci-fi corridors are sci-fi corridors are sci-fi corridors.Ĭrucially, Void Bastards has just enough variety. Void Bastards manages to avoid this problem with its procedurally generated spaceship layouts. Those magical, mathematically created worlds are always impressive, but part of me is also always wondering if the next planet will be even more impressive, or the next, or the next. It’s the main reason why No Man’s Sky never quite took off for me. I like to see the artist’s hand at work, whether it’s in the design of a space to provoke a specific action, or in a beautiful vista composed to generate an emotion. The flip side is that I’m not a particular fan of games that use procedural generation to create environments and levels. Any game that evokes that style – and the feel of British sci-fi comics – immediately has my attention. I’m from the generation that grew up with the original Star Wars, Ridley Scott’s Alien, Logan’s Run, and the homespun charm of the BBC’s Blake’s 7. I’m always excited for science fiction games. Each one can reuse any weapons and gadget upgrades you’ve obtained, and continue the objective of retrieving the required FTL parts. If – or rather, when – you die, another prisoner is “rehydrated” and deployed. But, a tantalising assortment of loot on each ship tempts you to stay longer than is necessary. Limited health and a slowly depleting oxygen supply provide the impetus to make your raid as swift as possible. Salvage the materials required to power the Void Ark for its final Faster Than Light jump home.Įach ship – which is procedurally generated from a set of common parts – is populated with a cornucopia of beasties, mutated citizens, and security systems. Revive a rag-tag bunch of freeze-dried prisoners stored aboard a transport vessel called the Void Ark, and send them into action on a series of derelict but dangerous spaceships. Suicide Squad meets The Hitchhiker’s Guide to the Galaxy as roguelike FPS Void Bastards comes to the Nintendo Switch.īlue Manchu’s Void Bastards has a simple premise. ^ "Mutazione, Eliza, Untitled Goose Game Are Some of the Key Nominees for the 22nd Annual Independent Games Festival".^ "Void Bastards Review | Never tell me the odds | Aces high"."Void Bastards review: Permission to come aboard". ^ Hancock, Patrick (19 September 2021). ^ "Void Bastards Review (Switch eShop) | Aces high".^ Barbosa, Alessandro (19 September 2021).^ Roberts, Samuel (19 September 2021).^ a b "Void Bastards for Switch Reviews".^ a b "Void Bastards for Xbox One Reviews". ^ "Void Bastards Has A Release Date On Switch And PS4".The game was nominated for "Xbox Game of the Year" at the 2019 Golden Joystick Awards, and for "Excellence in Visual Art" at the Independent Games Festival Awards. Samuel Roberts of PC Gamer rated it 71/100, calling the game "slightly messy" but praising its "gorgeous" art style and "excellent" weapons. Alessandro Barbossa of GameSpot rated the game 8/10, also praising the art style and "ridiculously designed" but "satisfying" weapons. Cosmin Vasile of Softpedia rated the game 8.5/10, calling it an "absolute delight" due to its comic-book aesthetics and "solid", "addictive" gameplay, but also called it "repetitive" with a "weak story". Void Bastards received "generally favorable reviews" according to Metacritic.
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